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How to walk through walls using the 4th Dimension [Miegakure]
- Published_at:2014-08-27
- Category:Gaming
- Channel:Miegakure
- tags:
- description: An explanation of how walking through walls would actually look like if you could move in 4D. For more details, see this blog post: http://marctenbosch.com/news/2014/08/new-trailer-how-to-walk-through-walls-using-the-fourth-dimension Additional Notes: * Yeah it's actually "around" walls, not "through!" * There are *infinitely* many 3D worlds stacked on top of each other, even if in the introductory Wall Level the ground texture makes it seem like there are only two. A more complex example is the shape at the beginning of the trailer, which is a true 4D shape called the 120 Cell, as explained here: http://marctenbosch.com/news/2014/04/what-is-that-shape-at-the-end-of-the-trailer-hd-screenshot/ * From the perspective of a regular 3D observer standing next to the wall the player character would suddenly disappear, and a few moments later reappear on the other side of the wall. * In this game the fourth dimension is not time, it is a fourth dimension of space. It is actually a correct representation, there is no trick. * See also: Flatland (https://en.wikipedia.org/wiki/Flatland) Programming & Design by Marc ten Bosch (http://marctenbosch.com) Pixel Art by G.P. Lackey (http://narwolf.tumblr.com/) Music by Disasterpeace (http://disasterpeace.com) & Mateo Lugo (https://soundcloud.com/mateolugo) ------------------------------------------------------------------------------------- http://miegakure.com -------------------------------------------------------------------------------------
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2014-08-30 | 123,946 | 891 | 238 |
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2014-08-31 | 174,461 | 1,141 | 316 |
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2014-09-01 | 207,154 | 1,227 | 368 |
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2014-09-02 | 216,935 | 1,278 | 380 |
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2014-09-03 | 225,038 | 1,327 | 401 |
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2014-09-04 | 229,138 | 1,345 | 409 |
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