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State of Decay Gameplay Walkthrough Part 1 - Intro
- Published_at:2013-06-05
- Category:Gaming
- Channel:theRadBrad
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- description: NEW State of Decay Gameplay Walkthrough Part 1 for Xbox 360 and PC includes a full Review in HD. This State of Decay Gameplay Walkthrough will also include the Ending. Subscribe: http://www.youtube.com/subscription_center?add_user=theRadBrad Twitter: http://twitter.com//thaRadBrad Facebook: http://www.facebook.com/theRadBrad State of Decay is an open-world zombie-survival game, developed at Undead Labs and produced for Xbox 360 (via Xbox LIVE Arcade) and PC. State of Decay (formally codenamed as Class3) is a third person zombie-survival/action game developed by Undead Labs and published by Microsoft Studios. The end of the world has come, and players must explore an apocalyptic landscape while fending off hoards of zombies. The XBLA version of the game will be released in 2013, and a PC version will follow afterwards. The environment is an open-world that evolves over time, generating varying content depending on player actions. Players can set up a fortified safe area, form raiding parties, create supply chains, and collect resources. Features include: 2 Hour Day and Night cycle: 1 hour of daylight and 1 hour of night. Skill progression system: For example, a skill like Fighting can be improved through combat with melee weapons like a baseball bat or a crowbar. Play as a community struggling to survive. If your community has more than one person, you will switch to another community member when you die. Recruit Survivors that have unique sets of skills. Some survivors are expert gardeners, firearms experts, or chefs for example. Variety of zombies: Some zombies move slowly, others run fairly fast. There are also unique zombies that have yet to be revealed. Randomly generated missions like rescuing a survivor, scavenger hunts, or killing zombies. Randomly generated contents of containers in buildings you search. Once you take an item from a container that container will never spawn additional items. A wide selection of ground vehicles to drive. The ability to claim any building with a fence, wall, or similar structure surrounding it as your base for your community and additional buildings as outposts. With your base you can allocate exterior spaces as workshops, barracks, gardens, watchtowers, or some other announced facilities. Interior base spaces can be allocated for use as kitchens or some other unannounced facilities.
ranked in date | views | likes | Comments | ranked in country (#position) |
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2013-06-07 | 114,527 | 23,948 | 6,070 | (,#96) |