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How Nintendo Solved Zelda's Open World Problem
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How Nintendo Solved Zelda's Open World Problem
  • Published_at:2023-05-09
  • Category:Gaming
  • Channel:Game Maker's Toolkit
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  • description: To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world. GMTK Minis are shorter, scrappier, more topical videos that I can make in between bigger episodes. Support GMTK on Patreon, here - https://www.patreon.com/GameMakersToolkit Sources How the "Open Air" world was created... | Gamer.Ne https://www.gamer.ne.jp/news/201709010048/ Legend of Zelda: Breath of the Wild has become a game... | IGN Japan https://jp.ign.com/cedec-2017/16928/news/botw The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer https://gnn.gamer.com.tw/detail.php?sn=152054 The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer https://www.4gamer.net/games/341/G034168/20170901120/ Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress https://game.watch.impress.co.jp/docs/news/1078569.html The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo https://youtu.be/vLMGrmf4xaY The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)
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