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Zero hit stun st.LK and other oddities [SFxT Air throw Technology]
- Published_at:2012-06-22
- Category:Gaming
- Channel:biffotasty
- tags: sfxt, desk, street, fighter, tekken, glitch, weord, air, throw, cross, assault
- description: You've probably already made up your mind about SFxT. Judging by popular opinion, I think I'm in the minority at this point because I still enjoy playing it. There's a huge amount of stuff left to discover in the game and not only could the pursuit of these things be fun in itself but some of it could actually change the way the game is played to some degree. I don't expect my random comments to change your mind but the game is still pretty new in FG terms and it's possible many people have judged it to quickly. Having said that, if you don't have any fun playing it there's not much anyone can do to change your mind. -------------------- Stumbled across this when working on some 1P+2P cross assault combos. Very odd system quirk but has practical applications and is awesome for combos. Can be applied without cross assault but requires crazy set-ups. I have absolutely no idea why the st.LK acts the way it does, it's very, very odd. 0:07 basic re-stand 0:17 Re-stand combo 0:30 2x Air throw 0:40 Combo into ground throw 0:47 SPD combo 1:00 Hitting grounded opponent 1:15 KO grounded opponent 1:25 Zero hit stun LK
ranked in date | views | likes | Comments | ranked in country (#position) |
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2012-06-25 | 14,318 | 220 | 175 |
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