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Counter-Strike 2: Moving Beyond Tick Rate
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Counter-Strike 2: Moving Beyond Tick Rate
  • Published_at:2023-03-22
  • Category:Gaming
  • Channel:Valve
  • tags: counter-strike 2 counter-strike counter-strikeglobaloffensive counter-strikesource counter-strike1.6 counter-strikeconditionzero counter-strike-dust2 counter-strikeonline2 counter-strikeglobaloffensivereview counter-strikezombie counter-strikesource2 counter-strike2 counter-strikeglobaloffensive2022 counter-strikeandroid counterstrike counterstrikeglobaloffensive counterstrikesource valve cs2 counterstrikeonline counterstrikeconditionzero Moving Beyond Tick Rate shoot move ticks
  • description: Tick rate no longer matters for moving, shooting, or throwing. Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown. As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
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2023-03-23 1,907,342 113,373 7,166 (Brazil,#3) 
2023-03-24 3,245,247 140,158 8,879 (all,#9)  (Australia,#3)  (Brazil,#11)  (Canada,#4)  (France,#25)  (United Kingdom,#8)  (Poland,#13)  (Russia,#18)  (Sweden,#12)  (USA,#9) 
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