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D3: Base Stat Mechanics
- Published_at:2012-05-11
- Category:Gaming
- Channel:Kripparrian
- tags: Attributes, Stat, Stats, Guide, Str, Dex, Int, Armor, Resist, Resists, Strength, Kripp, Barb, Barbarian, Inferno, Hell, D3, D 3, D III, DIII, Diablo III, DiabloIII, Diablo 3, Diablo3, D2, Gear, Items, Item, Drops, Dodge, Dexterity, Intellect, Vit, Armour, Defense, Defence, Die, Dieing, Dying, Survivability, How to, Tips, Strat, Strategy, Stradegy, Theorycraft, Mechanics, Tactics, Monk, Wiz, Wizard, Sorc, DH, Demonhunter, Demon Hunter, WD, WitchDoctor, Witch Doctor, Hardcore, PvP, nolife, no life, Kripparian, Krip, Kripirian, Sucks, D4, PvE, HD
- description: http://www.twitch.tv/nl_Kripp If you still doubt that Diablo 3 has an insane balancing engine behind it, this video should convince you otherwise. In the video I go over all the mechanics of the base stats (or attributes), and how they affect each other. I hope that with this information you guys can make informed decisions when evaluating gear. To clarify the vitality comment: it seems to me that vitality is a very lackluster stat that will sometimes replace more useful affixes on items. While vitality is a good stat for a barb, it is quite poor for the other classes. Rate, comment, and subscribe!
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