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How "oldschool" graphics worked.
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How "oldschool" graphics worked.
  • Published_at:2015-08-17
  • Category:Education
  • Channel:The iBookGuy
  • tags: NES Nintendo Entertainment System (Video Game Platform) Commodore 64 VIC-20 Apple II (Video Game Platform) mario sprite generator video graphics color cells foreground background 24 bit 16 bit 8-bit retro vintage games consoles atari Platform Game (Video Game Genre) Mario Series (Video Game Series) Classic 1980's generation 6502 68000 z80
  • description: In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
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2015-08-20 1,116,212 17,664 61 (all,#24)  (United Kingdom,#17)  (USA,#24) 
2015-08-21 1,376,676 20,849 442 (United Kingdom,#29)