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How "oldschool" graphics worked.
- Published_at:2015-08-17
- Category:Education
- Channel:The iBookGuy
- tags: NES Nintendo Entertainment System (Video Game Platform) Commodore 64 VIC-20 Apple II (Video Game Platform) mario sprite generator video graphics color cells foreground background 24 bit 16 bit 8-bit retro vintage games consoles atari Platform Game (Video Game Genre) Mario Series (Video Game Series) Classic 1980's generation 6502 68000 z80
- description: In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
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2015-08-20 | 1,116,212 | 17,664 | 61 | (,#24) (,#17) (,#24) |
2015-08-21 | 1,376,676 | 20,849 | 442 | (,#29) |