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Math and Movies (Animation at Pixar) - Numberphile
- Published_at:2014-11-11
- Category:Science & Technology
- Channel:Numberphile
- tags:
- description: How do 3D animated characters look so smooth? Pixar researcher Tony DeRose explains - with mathematics. Links below... Pixar Research: http://graphics.pixar.com/research/ Tony DeRose papers: http://bit.ly/DeRosePapers Ed Catmull's paper: http://bit.ly/1stJNht NUMBERPHILE Website: http://www.numberphile.com/ Numberphile on Facebook: http://www.facebook.com/numberphile Numberphile tweets: https://twitter.com/numberphile Numberphile is supported by the Mathematical Sciences Research Institute (MSRI): http://bit.ly/MSRINumberphile Videos by Brady Haran Support us on Patreon: http://www.patreon.com/numberphile Brady's videos subreddit: http://www.reddit.com/r/BradyHaran/ A run-down of Brady's channels: http://www.bradyharan.com Sign up for (occasional) emails: http://eepurl.com/YdjL9
ranked in date | views | likes | Comments | ranked in country (#position) |
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2014-11-12 | 841 | 1,913 | 143 |
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2014-11-13 | 139,298 | 3,800 | 310 |
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2014-11-14 | 211,871 | 4,319 | 206 |
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2014-11-15 | 237,261 | 4,588 | 239 |
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2014-11-16 | 259,960 | 4,889 | 285 |
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2014-11-17 | 284,034 | 5,128 | 316 |
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2014-11-18 | 308,077 | 5,351 | 343 |
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