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Self-Aware Game Mechanics - FUNKe Study
- Published_at:2022-10-25
- Category:Gaming
- Channel:FUNKe
- tags: FUNKe noclip glitches out of bounds boundary break any% the magic circle game development bioshock the stanley parable animation animator storytime essay game dev blender speedrun doom indie animated
- description: you've heard of wallrunning, but have you ever considered running -through- the wall? Patreon: http://patreon.com/funkepills Twitter: http://twitter.com/funkepills Twitch: http://twitch.tv/funke Scromblo Bomblo model by Py_Bun http://twitter.com/py_bun/ All other models made by me (excluding the end guitar) Animation is also made by me Game Links https://terzalo.itch.io/hammer-space https://store.steampowered.com/app/323380/The_Magic_Circle/ Music Used Generally, it's the OST for TLOZ Wind Waker and/or Bioshock Infinite. WW: Departure, Rendezvous With the Ship 3, To Hyrule, Inside Forest Haven, Dungeon, Illusionary Room, Zelda's Awakening, Yacht Game Failure, Ballad of Gales, Medli's Prayer BI: Doors, AD, The Girl in the Tower, Welcome to Columbia, Welcome to Rapture The Stanley Parable: Pondering Stanley NSMB2: Main Menu Theme Countless footage sourced from speedruns, miscellaneous game clips and so on. Otherwise all footage is captured by myself obligatory credit to vector corp for a blue grunge halftone texture outro is a variation of the funke study theme This is my first animated video in Blender, as opposed to SFM. If you're wondering why it looks different, that's why! Plus, it's my second video edited in Premiere. My eyes are so tired. 0:00 The Start of The Video 0:02 The Video 8:43 The End of The Video
ranked in date | views | likes | Comments | ranked in country (#position) |
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2022-10-27 | 386,450 | 51,825 | 1,666 | (,#22) (,#20) (,#22) |