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Bajheera - WoW Patch 5.2 Warrior Notes - Additional Notes as of Jan 10th
- Published_at:2013-02-03
- Category:Gaming
- Channel:BajheeraWoW
- tags:
- description: Hey guys! :D In case you missed it, this is my section of the WoW Patch 5.2 Patch Notes video on Swifty's Channel! :D - http://www.youtube.com/watch?v=BNACCClJaU4 Even though this video isn't up to date with the most recent changes I still wanted to post it here for you guys to have a look at and discuss, also listed the most current notes in the description if you were curious :) I may have to continue to make update videos as the updates come out, but for now thanks for watching and I hope you enjoy the video :) Additional Changes have been made since the release of this video, as of January 30th, the patch notes listed below are the up to date changes :) Patch notes from: http://us.battle.net/wow/en/blog/8226552 *Warrior -The benefit of Haste from items and consumables has been increased by 100% for all Warriors. -Bladestorm now provides immunity to disarm while active. -Defensive Stance now reduces damage by 15%, down from 25%. -Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors. -Shockwave now has a 40-second cooldown, up from 20 seconds, and striking 3 or more targets will reduce its cooldown by 20 seconds. -Second Wind now generates 15 rage (was 20) over 10-seconds and the health regeneration effect will pause while the Warrior is stunned. -Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category. -Shield Barrier now scales approximately 10% less efficiently with attack power. -Storm Bolt now deals 125% weapon damage, up from 100%. -Enraged Regeneration now costs 30 Rage, down from 60. -Deadly Calm has been removed from the game. -Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead. -Glyph of Overpower now increases the duration of Die by the Sword by 1-second each time Overpower is used. -Glyph of Death from Above no longer increases the damage dealt by Heroic Leap. -Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy, up from 10%. *Arms -Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20, down from level 50. -Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30). -Overpower now costs 10 rage. -Sudden Death now has a 25% chance to activate from Overpower instead of a 20% chance from auto attacks. In addition, using Execute makes Overpower free for 10-seconds. *Fury -Bloodsurge now reduces the Rage cost of Wild Strike by 30, up from 20, and its duration has been increased to 15 seconds, up from 10 seconds. Protection -The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
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